networking - UNET LLAPI: is it possible to use another client's connection to send data to server? -


when using unet llapi receive requests, function uses host , connection ids out parameters - https://docs.unity3d.com/scriptreference/networking.networktransport.receive.html

so let's listening network traffic , prepares packet want use impersonate client has established connection. can done? not networking expert, guess yes.


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